
Chris Kelvin
State War Academy Caldari State
11
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Posted - 2016.09.11 08:12:49 -
[1] - Quote
Altrue wrote:Interesting tweaks, but the unification of the number of strip miners does have the disadvantage of reducing gameplay variety. Hulk and Covetor pilots really enjoyed the ability to be able to focus longer on three different asteroids, instead of focusing less on two or one asteroid.
Crucially, this change does not adress the main issue, which is that mining gameplay is really, REALLY boring. Sure, this is a slight stats tweak and it would be unreasonable to expect a huge content change, but you should put a mining revamp alongside the hopefully planned PvE revamp.
I'm sorry, had to laugh... no, wait, still laughing at "PVE revamp". Oooooohhhhhhh, that's precious!!! OK first of all, CCP has selective hearing on this one. That is to say, CCP doesn't listen, AT ALL, especially and most frustratingly, that fantastic Fozzie!! For example, he thinks he knows what people who do missions actually want so, we get - that's right ladies and gentlemen - Burner missions!!!!
Just fabulous!!! And what did we get, you ask? A pvp simulator for people who like pvp as much as Shaq likes free throws. And when stats came out that only about 20% of the time those mission were being accepted, it was touted as some sort of success. Really?? Somehow, 80% of people mashing the reject button was a success for pve (by the way, making them optional was the only thing he got right!!). When asked about it, he said it was only for people who were interested in particularly difficult content designed to hone pvp skills. OK fine; but then, don't imply you've done anything to improve or add to the pve aspect of the game!!!
Listen, I don't wish to curb your enthusiasm or stop you from asking CCP for additions/improvements to pve. On the contrary, I wish more people would speak up for pve (I know I feel like I'm screaming in a wind tunnel most of the time, like now) and hound CCP for more missions and more pve content. In fact, I don't understand why the pvp community has such an aversion to this idea; I mean, at the end of the day, the more people doing pve, the more content opportunities for pvp exist. It's a win for everyone including CCP.
The problem is that when we ask for pve we get things like burner missions or industry teams (what a farce that was!!!). CCP and especially Fozzie are so lazer focused on balance and nerfing, that it blinds them to the costs of alienating a good portion of players (mostly paying, as opposed to plexing, subscribers). These Barge changes are case-in-point, he says that the Hulk is going to get a gain in mining yield but, conveniently forgets to tell you that you'll have to get a 100 million plus isk CPU implant and use civilian modules in the mids to get that yield gain thus, rendering your hulk either a juicy gank target (not that it wasn't before but, these changes practically serve it up on a plate) or consigning it to your hangar storage until the next "balance" pass.
I know changes impact every other aspect of this game but, really what's the point here? There's no real driver except, the art changes. That is to say nothing was imbalanced or wrong with the barges, this was done only because they felt the need and as is typical the pve community is left shaking their head wondering why nobody is listening. Don't p!ss on me and call it rain Fozz and don't tell me the hulk is improved when you've turned it into a gank target!!!! On the off chance that you do read this and, have been wondering why some individuals post some really angry stuff directed at you, it might be because they feel like you do these kinds of things with the intent to ruin their play style and run them out of the game. On it's face that's a ridiculous statement but, when people invest years into this game only to have it restricted or severely limited, it feels much bigger emotionally than it actually is; consequently, people over-react and tend to lash out.
I'm still upset about the loss of that turret slot on my Myrmidon and could you please reconsider the weapons timer for marauders? I mean really, talk about throwing the baby out with the bath water... that changed was aimed at capitol ships to prevent them from re-fitting during actual combat and you went and applied it to all ships. I get what you were doing but, anyone with any skill is going to shoot my mobile depot thus, preventing any possibility of combat refit. Now, with this stupid weapons timer, I have to wait just to fit a salvager or cargo expander after the mission is over. It was half the reason I trained into marauders to make missions just a bit more efficient and you had to go ruin it because you want capitol ships to blow up faster and more often. Congrats, great work, mission accomplished!! Now could you please put your nerf bat away ...forever? |